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module Netstream

: sig

A netstream is an input channel that is read block by block. The fragment of the channel currently loaded into memory is called the current window of the netstream. The window can be thought as look-ahead buffer.

Picture:

   0                pos_in        pos_in + window_length            EOF
   +------------------+-------------------+--------------------------+
                      ====================
                       The current window

You can use a netstream like an in_obj_channel, and read characters and strings from the stream. The bytes come first from the look-ahead buffer, and if there are not enough bytes, they are loaded from the underlying channel. After every read operation it is tried to enlarge the window such that it contains at least one block.

If you want that the window becomes larger, you can call want (to enlarge the window to a certain size) or want_another_block (to load just another block from the underlying channel). Note that this affects only the current window and not the future size of the window.

Note Buffer_underrun: netstreams can cope with underruns of underlying channels. An underrun happens when it is not possible to ensure the minimum window size. However, it is possible that the window size sinks under the minimum, but the Buffer_underrun is deferred until the next call of an input method. Furthermore, there is a problem in the skip method which may only be partially executed, i.e. the method skips some bytes and then raises Buffer_underrun.

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class type in_obj_stream =
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method block_size : int

The block size of the stream

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method window : Netbuffer.t

The look-ahead window. The first byte of the window is the byte that would be read next by input_char. The length of the window is returned by the method window_length. This length may be smaller than the current length of the netbuffer, i.e. the netbuffer may contain additional data that must be ignored.

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method want : int -> unit

Increases the length of the window such that the length is at least the passed number of bytes or that the window reaches EOF (whatever happens first).

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method want_another_block : unit -> unit

The same as: want block_size

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method window_length : int

Returns the length of the window

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method window_at_eof : bool

Whether the window is at eof

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method skip : int -> unit

Skip the n bytes of the stream. It is not an error to skip more bytes than available in the remaining stream.

An in_obj_stream extends in_obj_channel by look-ahead methods

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class input_stream : ?len:int option -> ?block_size:int option -> Netchannels.in_obj_channel -> in_obj_stream

Make an in_obj_stream on top of an in_obj_channel. The block_size can be specified; it defaults to 4096.

If len is passed, this parameter limits the length of the channel: Only the first len bytes are read from the input channel, then an EOF is simulated even if the input channel is longer.

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class sub_stream : ?len:int option -> ?delimiter:string option -> in_obj_stream -> in_obj_stream

A sub stream is the part of the whole stream from the current position to an arbitrary other position that is determined by len and delimiter. len specifies the maximum length of the sub stream. delimiter is an arbitrary string that indicates the end of the sub stream (the delimiter is not part of the sub stream; i.e. the sub stream ends immediately before the delimiter).

While reading from the sub stream, not only the current position of the sub stream moves, but also the current position of the main stream. This means that it must be avoided to read data from the main stream while the sub stream is in use. The typical pattern is:

  • Read from the main stream until the beginning of a section is recognized
  • Create a sub stream at this point
  • Read from the sub stream until EOF
  • Continue reading the main stream. The next character of the main stream is exactly the character following the EOF of the sub stream
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val print_in_obj_stream : Format.formatter -> in_obj_stream -> unit

A top-loop printer for streams

end